glTF support added for our 'early adopters' and content creators.
Demo Model 1 route now features a 3D cab created by Geoff Rowlands.
Elvas Tower changed owner - a critical transition has been smoothly achieved.
Train Simulations publishes new Southern Pacific Shasta route.
Portugal '79 has been published. This provides 1775km of broad gauge track, with full detail on 91km between Entroncamento and Alfarelos.
New commercial route HSB Simulator published. This contains 87 miles of the Harz narrow-gauge railway, the longest narrow-gauge route network in Europe.
Open Rails 1.5.1 released to fix 3 bugs in v1.5.
Open Rails 1.5 released.
Three new UK routes are now available for immediate download here.
Version 1.4 is now available for immediate download here.
Wagons can now be braked individually as on the oldest railways. This can be experienced in 2 scenarios - Stephenson's Rocket at Rainhill Trials and Langley Vale Timber Tramway.
After more than a year of work the free, restored and improved Siskiyou Route is once more available.
ENG files published with accurate physics for 176 USA diesel locos.
Open Rails 1.3.1 released Download it here.
Geoff Rowlands found a way to model 3D controls so they can be grabbed by the handle as in this video.
Open Rails 1.2 released.
Open Rails 1.1 released.
The Elvas Tower forum plays a major role in developing Open Rails but has been closed to non-members following a dispute. We can now report that some of the Open Rails sub-forums are open again.
Peter Newell has just released (June 2105) the Great Zig Zag Railway, a steam route for Open Rails v1.0 (this 120MB download requires no other files).
Open Rails 1.0 released! Download it here.
Open Rails first demonstration route Demo Model 1 has been published.
Dekosoft Trains has added locos exclusively for Open Rails to its range. These are GP30 diesels taking advantage of our 3D cab feature.
The legacy graphics-heavy web site has been replaced by one based on Bootstrap which is both easier to maintain and suitable for phones and tablets as well as PCs.
You can still see an archive of the old site.
An installer is now available, so Open Rails and its pre-requisites such as XNA can be delivered in a single download.
Open Rails currently uses DirectX 9 and, although this is not the latest version of DirectX, hidden away inside is a method for reducing the number of "draw calls" which the CPU makes to the GPU. Fewer calls mean higher frame rates, smoother motion and the capacity to handle more detail.
The technique is called "hardware instancing" and allows identical objects (e.g. trees in a forest) to be combined into a single draw call. The work is transferred to the GPU which copies them as many times as necessary and usually has spare capacity.
You can expect some increases in frame rate, especially on routes with many identical objects. To turn this on, tick the checkbox for
Options > Experimental > Use model instancing.
Open Rails becomes available in additional languages, initially eight including Chinese.

A schedule of trains (or timetable) is nearly impossible to arrange in Microsoft Train Simulator as AI trains don't adhere to booked station stops. In Open Rails, the situation is better but an activity with a player train and AI traffic is still very different from a timetable.
Work has now begun on a timetable element which is an alternative to the usual activity. The timetable will contain all the details needed for each scheduled train - path, consist, booked stops etc.. Conventional activities will continue as before.
Also there is no longer any distinction between player train or AI train - any train in the timetable can be selected as the player train, the others are operated by a remote player or by the simulator.
Fog is developed from just softening the horizon into a realistic effect which users can fully control.
T1.6.1-549-g1a2db439b Merge pull request #1287 from SteelFill/multi_soundsd34956c6 Make sound variable indexing more resiliantT1.6.1-547-gcb6d90e19 Merge pull request #1272 from SteelFill/wheelslip_protection5e2cdd23 Attempts to reduce Polach instability at low speeds3be3e15d Sanding documentation updates0de1f96d More sanding reorganizationfc8562a6 Clean-up3f12d7dd Hybrid algorithm for calculating wheel slip thresholdfb6328ef New iterator for wheel slip threshold computation.07f1b849 Restore incorrectly removed sanding parameterse29a66fc Improve effectiveness of full slip control system15fd5991 General clean-upe7ea60b0 Improve efficiency and accuracy of slip threshold calculation1d9738b7 Even more sander refactoringb1d70dfc Refactor traction force update for general tidyness and to support individual axle control19e2ea35 Correct sander documentation38b91011 Relocate IsPecisionHigh, un-trainline WHEELSLIP cab view controlde2f9ecc Refactor slip indicatorsc5fae701 Fix misspellings of "warning"e1f23fc2 Refactor axle integrator substep behavior for improved accuracy and responsiveness9dcc2fd6 Clean up code and adjust performance of wheel slip detection2fa68aaf Properly initialize sander values53811976 Refactor implementation of adhesion precision switch8aed4506 Refactor slip control implementationT1.6.1-525-g17e2cf39a Merge pull request #1288 from SteelFill/engine_rpm74215eda Continue parsing diesel engine even after encountering unknown tokenT1.6.1-523-g90cafd70a Merge pull request #1286 from rwf-rr/fix-multiplayer-flip-null-ref-exceptioneb0df9ac Fix null pointer exception in multiplayer with long trains.T1.6.1-521-g43469db43 Merge pull request #1285 from rwf-rr/fix-multiplayer-uncouple-cars-vanish297b89f9 Fix multiplayer cars vanishing on uncouple.T1.6.1-519-g5e29e7acb Merge pull request #1263 from SteelFill/particle_emitter_fixesb14a110f Adjust diesel particle behavior276db2ae Handle occasional infinite values produced by particle system99c71ca6 Add non-visual changes from particle emitter overhaulT1.6.1-515-g2db35ddc5 Merge pull request #1280 from RB211/fix/wine-wmi90204e79 Viewer: catch any exception while reading the adapter memorya96536f5 Viewer: do not stop the game when WMI is unavailable