» F4 Track Monitor added and improvements, bug fixes
» Added MpH and KpH switch based on Route profile
» Shader code optimizations
Version 0.214-227
» AI Dispatcher now handles Player Train track authorization
» Added input by holding down Key
» Initial sound management improvements
» More FPS improvement and code optimization
Version 0.206-213
» Language globalization
» End of route detection so train don't continue after end of track
» Performance improvements
Version 0.195-205
» Dynamic shadow and shader improvements, bug fixes
» Show mouse when moved; hide after ½ second of inactivity
Version 0.183-194
» Added Dynamic brakes
» Various Shader, z-bias and other display improvements
Version 0.179-182
» Performance improvements
» F5 HUD expanded information
Version 0.177-178
» Faster loading of program
» More TDBTraveller improvements
Version 0.171-176
» Some steam engine configuration improvements
» Added MaxTractiveForceCurves eng file option extensions for OR only
» Added max/continuous tractive force performance de-rating experiment
Version 0.169-170
» Added OR specific brake parameters
» Improved Electro Pneumatic brakes
Version 0.166-168
» Added wag/eng file extension features
» Added brake sound triggers
» Various TDBTraveller fixes for reported issues on track and train tracking in v128
Version 0.163-165
» Added Explore route setup where switches are aligned to path instead of default
» Added air_twin_pipe brakes feature
Version 0.157-162
» Added Bell ringing feature
» Added air_twin_pipe brakes feature
Version 0.152-156
» Various fixes to visual issues reported, Shape file loading problems, and ESD null errors
» Added main menu option to control precipitation.
Version 0.148-151
» Implemented initial Brake Pipe Gradient and Retainer braking
» Fixed freightanim height issue, not displaying properly
» Fixed FOV culling on dynamic track
Version 0.139-147
» Various fixes for floating forest regions
» Full screen checkbox in the main menu operational.
Version 0.137-138
» Removed experimental code for casting shadows as a fix candidate for "External component has thrown an exception" error
» Added a configuration option for train lights with default OFF until light code is stable
» Added initial Signaling code
Version 0.134-136
» Added engine controllers, initial freight air brakes, coupler slack
Version 0.129-133
» Added Engine headlights plus bug fixes to headlights feature
Version 0.124-128
» Fixed bug where un-textured polygons caused failure to load.
» Forest texture fix
» Added recognition of XNA registry key in Win 64
» Added Shift key acceleration for tethered views
» Eliminated some of those annoying "not used" warnings
» Fix for v123 problem with default steam engines
Version 0.123-124
» Added Alt plus mouse click to throw switch
» Added truck rotation
» Fixed load problem with path to end node
Version 0.121-122
» Fixed Inconsistent Brakeman Camera View on flipped cars
» Improved AI for Game Save
» Improved AI with Player Train interactions
Version 0.118-120
» Added locomotive lighting, all code disabled at the present time
» Added support for HalfBright and FullBright shader types
» Improvements to Open Rails forest regions
Version 0.116-117
» Fixed gravity on flipped car
» Made AI check switch before crossing
» Prevent switch change if occupied by train
» Made AI stop if path occupied by player train
Version 0.115
» Added initial steam engine physics
» Added gravity and parsing for some wag/eng file values
Version 0.113 - 114
» Added ability to read Forest object world file objects instead of skipping over them. Displays forest object trees as billboards (simple camera-facing quadrangles)
» Additional programming work on ESD_Alternative_Texture and the current weather conditions of activity
Version 0.112
» Added preliminary support for specular lighting (lighting highlights)
» Fixed Dynamic track "pop-up" visual phenomena
» Updated support for SD file ESD_Alternative_Texture for Scenery objects designed for night and environmental alternative textures
Version 0.111
» Updated uncoupling to work with moving trains, in addition to static ones
Version 0.110
» Added preliminary support of Dynatrack based on the cross-section profile of MSTS "A1t" track
» Added preliminary support for alternative Seasonal textures
» Added preliminary support for Night textures instead of darkening scene
Version 0.109
» Fixed coupling capture distance problem
Version 0.108
» Added ability to correctly read and display SEASON and WEATHER from MSTS act file
» Added display of Dynamic track
» Reset of precipitation when user fast-forwards/reverses the environmental time clock
» Sun and moon position are accurately calculated from Route Location (Long/Lat) and Season
» Created user ability to fast-forward or reverse the environmental time clock independent of the activity time clock
Version 0.102 - 104
» Initial signaling experimentation in SIGCFGFile.cs added to program
Version 0.101
» Added mipmap LOD support for shape files
Version 0.100
» Added support for alpha translucency
» Added support for dark shade textures
» Fixed mip map issue causing textures to darken at a distance
Version 0.96 - 99
» AI compatibility fixes, AI bug fixes and Dispatcher bug fixes
» Adjusted game color shading color to better match MSTS
» miscellaneous fixes
Version 0.94
» AI can couple to Static Consists and AI can automatically uncouple from Current Consist
» Fixed and corrected flipped cars in player and AI Consist
» Get AI speed from consist file
Version 0.86 - 0.93
» Various bug and backwards compatibility enhancements and fixes
Version 0.85
» Added AI save and resume
Version 0.83 - 0.84
» Added signals, mileposts, speedposts as static objects
» Various bug fixes
Version 0.82
» AI dispatcher improvements; double track detected and used for passing; improved main/siding selection algorithm, and optional priority based dispatching
Version 0.76 - 0.81
» Added support for LOD's in shape files.
» Added LevelCrossings, Gantries, Pickup objects (but without animation yet)
» Added stubs to AI and Signals for game save/restore
» Improved sound compatibility
» Added initial save and resume functionality ( F2 ) (AI trains do not save & resume)
Version 0.73 - 0.75
» Refinements to Open Rails Physics, Train and Loco Classes
Version 0.72
» Set up Open Rails RollingStock classes for future plug-ins
Version 0.53 - 0.71
» Various core program improvements and bug fixes
Version 0.52
» Reorganized to support multiprocessing processors (up to 4 cores); loadprep, load, handleuserinput, update, prepareframe, draw threads
» Render loop to support shadows, transparency, optimization
» Materials handling for more flexibility and efficiency
Version 0.45 - 0.51
» Miscellaneous updates to core program and bug fixes
Version 0.44
» Include in .TRK file after Tr_RouteFile section:
» OpenRails(MaxViewingDistance( 700 ) Behavior to use this override or global setting, whichever is less. Purpose is to allow route designer to prevent visibility into non-modeled areas of the route.
Version 0.36 - 0.43
» Various core program changes
Version 0.35
» AI module controls trains through the train physics module; allows AI trains to respond to the power demands by with proper smoke amount, control positions, etc - not fully implemented
Version 0.22 - 0.34
» Various minor changes and improvements to core program